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Games every day: weekdays from 15:00, weekends from 10:00

Bookings and group enquiries: (555) 017-0120

Four rooms, four cases

Pick a story and a difficulty. Every room is played by your group alone, with a game master watching and a hint whenever you ask.

Choose your case

Each room is a story with its own puzzles, locks and hidden doors. Never played before? Start with a good first case and save the expert files for your third or fourth escape.

Case no. 0213

An attic full of old clocks, a globe and an hourglass

The Clockmaker’s Attic

Good first case

Every clock in the attic stopped at 4:12 on the night the clockmaker vanished. He left one message for his apprentice, hidden somewhere in the gears.

Difficulty

2 of 5

Players

2 to 5

Time

60 minutes in the room

Price

From $70 per group

Book The Clockmaker’s Attic

Case no. 0417

A detective’s office with a desk, two old telephones and a filing cabinet

The Marlow Agency

Medium

Private detective Ruth Marlow left town in a hurry. Her last case is still in the filing cabinet, and someone wants it gone before midnight.

Difficulty

3 of 5

Players

2 to 6

Time

60 minutes in the room

Price

From $70 per group

Book The Marlow Agency

Case no. 0588

A radio room with an old receiver, cameras and a telephone on a wooden table

Station 9

Hard

The last message from radio Station 9 ends mid-sentence: “Whatever you do, do not open the blue door.” Find out what the operators saw.

Difficulty

4 of 5

Players

3 to 6

Time

60 minutes in the room

Price

From $90 per group

Book Station 9

Case no. 0731

Old keys hanging in a row on a dark wall

Eleven Keys

Experts

Eleven keys hang on the wall and there is only one way out. Every key opens something, but only one opens the last lock.

Difficulty

5 of 5

Players

4 to 8

Time

60 minutes in the room

Price

From $110 per group

Book Eleven Keys

Sample rooms. Example prices for the whole group, for one game of 60 minutes.

Price per group

One price for the whole group and the whole room, whichever room you choose. The game master, hints and team photo are included.

2 players

$70

3 players

$90

4 players

$110

5 players

$125

6 players

$140

7 or 8 players (Eleven Keys only)

$160

Example prices, per group, for one game of 60 minutes.

Good to know

  • Weekday games before 17:00 are $10 less per group (example).
  • You pay when you book. Move or cancel free of charge up to 48 hours before the game (example policy).
  • Running late? Call us. The next group starts on time, so a late start can mean a shorter game (example policy).
  • Groups over eight can book two rooms side by side and race each other.

Bring the whole group

Colleagues who never talk to each other, a teenager who is too old for a party, a friend who has everything: an hour in a locked story fixes all three.

Team building

Split a team of up to 24 across our four rooms at the same time, then compare times over drinks in the lounge.

  • Weekday mornings and afternoons
  • One invoice for the whole company
  • From $28 per person (example)

Plan a team event

Birthday parties

A room for the party, then the lounge for cake and presents. Good for teens from 12, and for grown-ups who never stopped liking puzzles.

  • Easier hints for younger players
  • 45 minutes in the lounge after the game
  • Party packages from $190 (example)

Plan a party

Gift vouchers

Give a game instead of a thing. The voucher works for any room, and the people you give it to choose the day.

  • Any amount from $25
  • Sent by email or printed
  • Valid for 12 months (example)

Buy a voucher

Fastest escapes this month

Times count from the moment the door closes to the moment you open it, hints included. Your team name goes on the board if you get out.

1

The Night Owls

Station 9

41:12

2

Accounts Payable

The Marlow Agency

43:58

3

The Okafor family

The Clockmaker’s Attic

46:05

4

Lockpick Jill and friends

Eleven Keys

52:40

5

Room 214

The Marlow Agency

54:31

Sample leaderboard: team names and times are examples.

Questions before you book

Something else on your mind? Call us and a game master will answer.

How old do players need to be?

Players from 12 can play with an adult in the group, and teens from 16 can book on their own. Younger children are welcome in The Clockmaker’s Attic with two adults (example policy).

How many people can play in one room?

Between two and eight, depending on the room: each case file shows its own range. Four to five players is the sweet spot for most rooms. Bigger groups can book two or more rooms at the same time.

What if we arrive late?

Call us as soon as you know. The next group starts on time, so if you arrive more than 15 minutes late your game may be shorter than 60 minutes (example policy).

What happens if we get stuck?

Ask for a hint. Your game master follows the game on camera and answers on the screen in the room. You can ask as often as you like, and hints are free.

Is it scary?

No. The rooms are atmospheric, with low light and a few sound effects, but nobody jumps out at you. Tell us if anyone in the group is nervous and we will suggest a room.

Can we leave during the game?

Yes, at any time. The room door is never locked: it opens from the inside whenever you want a break or want to stop.

Your hour starts when you book it

Choose a room and a time, tell us how many are coming, and we will have the briefing ready. Gift vouchers and group bookings from the same place.

Demo photos from Pexels by Fernando Capetillo, Phát Trương, Gamze Nur, Ron Lach, Diva Plavalaguna, Betül Üstün, Bhargava Marripati, Matheus Bertelli, Jordan Benton, https://kaboompics.com/, Pixabay. Photos are for this demo only and are not included in the theme download.